Remember that you need to use additive EQ only if necessary or else you’ll end up with a muddy mix, that is why a lot of people recommend subtrative EQ because it’s much safer. So use this approach wisely and keep in mind that this is a guideline. Low-End: For your drum bus, you won’t need a drastic high-pass filter. Create a small high-pass filter till around 30Hz and not more. Boominess: Make a small cut in the 60Hz range to remove some boominess. Don’t use a low-shelf EQ, use a bandpass filter with a narrow Q factor. Fullness: If you have t hin and wimpy drums, make a boost in the 125Hz frequency range. This will add some punch and fullness. Body: A really small boost in the 250Hz range will add more body and weight helping the drums sound warmer. Boxiness: Since you’re going to add a lot of frequencies you’ll need a big cut around 500Hz to remove mud and boxiness. Attack & Presence: 2 boosts, one around 1kHz and another...
Distortion is the alteration of the original shape of something. In our case the waveform. By altering the original shape of a waveform you create musical effects. I personally use a lot of distortion type effects in my tracks. I place them on inserts just to make sounds come more forward in the mix. I use distortion to control my levels even more. U can kill the dynamic range for your sound which in some cases is a desirable effect. Like in a comparable way as a compressor. I use distortion to create completely different sounds. Like making a saw wave lead from a simple bass guitar sample. I use band distortion to accentuate some frequencie bands of a sound a bit more. I also use distortion as an FX send. If you like the original sound, don’t want to alter it, but you want to add some grittyness you can try it via this way. I use distortion to create filter sweeps for ...
Comments
Post a Comment